The tabletop game, today called Snakes and Ladders, originated in India, where it was known with the name Mokshapat or Moksha Patamu. It’s not actually known when or who imagined it, however it’s accepted the game was played from second century BC. As indicated by historians, the game was created by Saint Gyandev in the thirteenth century AD. Initially, the game was utilized as a piece of good guidance to children and youngsters. The squares in which ladders start were to stand for a virtue, and those housing the head of a snake were to stand for an evil.
The game was moved to England by the provincial rulers in the last piece of the nineteenth century with certain adjustments. The adjusted game was named Snakes and Ladders and deprived of its good and strict viewpoints and the quantity of ladders and snakes were balanced. In 1943, the game was presented in the US under the name Chutes and Ladders.. The snakes outnumbered the ladders in the original Ancient Indian game
Moksha Patamu was related with customary Hindu way of thinking differentiating karma and kama, or fate and want. It underlined predetermination, rather than games, for example, pachisi, which zeroed in on life as a combination of ability and karma. The game has likewise been deciphered and utilized as a device for showing the impacts of good deeds versus terrible. The ladders represents liberality, confidence, and lowliness, while the snakes represents desire, outrage, murder, and burglary. The profound quality exercise of the game was that an individual can achieve salvation (Moksha) through doing good, whereas by doing evil one will inherit rebirth to lower forms of life. The number of ladders was less than the number of snakes as a reminder that a path of good is much more difficult to than a path of sins